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Deus ex save paul
Deus ex save paul












deus ex save paul

Agency only becomes an impediment once that fantasy is broken (1). The relation can in fact be as simple as calling player agency a fantasy. The key is Smith's use of the word "fantasy" and how it relates to player agency. In my opinion, Deus Ex: IW breaks this fantasy in a myriad of seemingly innocent ways. As Smith puts it, even though this consolidation process makes no difference on a mechanical level, it does curb a player's fantasy that he is exercising his own authority in choosing how to develop his character and how those choices are reflected in the game world. While his example is technically a theoretical exercise (there is no swimming in Deus Ex: IW), it applies to many of the design decisions made for Deus Ex: IW and provides an interesting vantage point on what I believe to be one of its largest flaws. He specifically mentions the consolidation (console-idation? I kill me!) of the swimming skill and aqualung augmention in the first game into a single biomod in the second. It first struck me when watching this post-mortem on Deus Ex: IW by its creative director, Harvey Smith.














Deus ex save paul